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Ray Fischer

External


Since: Dec 21, 2005
Posts: 448



(Msg. 121) Posted: Wed Nov 19, 2008 1:25 am
Post subject: Re: Which free software could acquire 48 bits color depth pictures from a scanner ? [Login to view extended thread Info.]
Archived from groups: rec>photo>digital (more info?)

Steve wrote:
>
>On 18 Nov 2008 05:30:16 GMT, rfischer.TakeThisOut@sonic.net (Ray Fischer) wrote:
>
>>Steve wrote:
>>> rfischer.TakeThisOut@sonic.net (Ray Fischer) wrote:
>>>>Steve wrote:
>>
>>>>> It has 8 bits of exponent and 1 bit of sign. You can infer all
>>>>>the bits you want but if they can't be "flipped" in a calculation then
>>>>>they are not useful if you want to represent the full range of
>>>>>available numbers.
>>>>
>>>>But IEEE floating point doesn't do the math in just 23 bits. It
>>>>actually does it at least 26 bits and then normalizes and rounds to
>>>>24 bits. The leading 1-bit is dropped and the remaining 23 bits of
>>>>fraction are stored in the result.
>>>
>>>That depends on the implementation.
>>
>>IEEE floating point defines a standard implementation.
>>
>>> For instance, a PowerPC with an
>>>Altivec may do FP math different than an Intel Xeon which may be
>>>different than an old 80x86 with a math coprocessor which may be
>>>different than....
>>
>>If it's IEEE floating point then the rounding is done a standard way.
>>Most hardware these days sticks pretty close to the standard.
>
>And yet different machines give different results even with the same
>code compiled on the same version of a compiler.

I know why.

Do you?

--
Ray Fischer
rfischer.TakeThisOut@sonic.net

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Ray Fischer

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Since: Dec 21, 2005
Posts: 448



(Msg. 122) Posted: Wed Nov 19, 2008 2:25 am
Post subject: Re: Which free software could acquire 48 bits color depth pictures from a scanner ? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Eric Stevens wrote:
>On 18 Nov 2008 05:31:27 GMT, rfischer DeleteThis @sonic.net (Ray Fischer) wrote:
>
>>Eric Stevens wrote:
>>>On 17 Nov 2008 09:44:04 GMT, rfischer DeleteThis @sonic.net (Ray Fischer) wrote:
>>>
>>>>Steve wrote:
>>>>>
>>>>>On Mon, 17 Nov 2008 16:45:50 +1300, Eric Stevens
>>>>> wrote:
>>>>>
>>>>>>When an image is manipulated in any way the new RGB/CMYK data is the
>>>>>>product of the computer's calculating engine. It is at this point that
>>>>>>the accuracy of the calculations become important.
>>>>>
>>>>>*IF* the math engine is implemented correctly (and that's a big if
>>>>>since many are not) then you only need one more significant bit to
>>>>>carry through the calculations than you have in the data.
>>>>>
>>>>>The 32 bit IEEE 754 floating point format that most computers use only
>>>>>has 24 significant bits. But one of them is a sign bit. Since image
>>>>>data is unsigned, you can only represent 23 bit integer image data.
>>>>
>>>>Not strictly true. Normalized floating point numbers actually do have
>>>>24 bits of fraction plus 8 bits of exponent plus 1 bit of sign. It's
>>>>done by inferring a leading one in the fraction that isn't actually
>>>>represented.
>>>>
>>>>>Which means you can use 32 bit floating point math on 22 bit or less
>>>>>unsigned integer image data if you want to keep your precision through
>>>>>multiple calculations.
>>>>
>>>>In practice chaining floating point operations while maintaining
>>>>precision is really hard. If it's possible. Integer math is
>>>>preferable almost always.
>>>
>>>Why do you think I wrote that " ... an 8-bit floating point algorithm
>>>to emulate an 80 bit APU is likely to incorporate an accumulation of
>>>rounding off errors"?
>>
>>Because you don't know what you're writing about. The fact that it may
>>be an 8-bit processor makes no difference at all. ALL floating point
>>math is subject to accumulated errors.
>
>... and its always the same amount of error?

The amount of error has nothing at all to do with whether the
processor is 8-bit or 64-bit. It has everything to do with the
specific implemenation of the floating point routines and the ordering
of operations done by the compiler.

--
Ray Fischer
rfischer DeleteThis @sonic.net

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Ray Fischer

External


Since: Dec 21, 2005
Posts: 448



(Msg. 123) Posted: Wed Nov 19, 2008 2:25 am
Post subject: Re: Which free software could acquire 48 bits color depth pictures from a scanner ? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Eric Stevens wrote:
>On 18 Nov 2008 06:32:23 GMT, rfischer RemoveThis @sonic.net (Ray Fischer) wrote:
>
>>Eric Stevens wrote:
>>>On 17 Nov 2008 09:47:17 GMT, rfischer RemoveThis @sonic.net (Ray Fischer) wrote:
>>>
>>>>Eric Stevens wrote:
>>>>> rfischer RemoveThis @sonic.net (Ray Fischer) wrote:
>>>>>>Eric Stevens wrote:
>>>>>>> rfischer RemoveThis @sonic.net (Ray Fischer) wrote:
>>>>>>>>Floyd L. Davidson wrote:
>>>>
>>>>>>>>>Regardless, PS can work with images in 8, 16 or 32 bit
>>>>>>>>>per channel *color*. That is not the math precision.
>>>>>>>>
>>>>>>>>If there's 32-bits to be processed with a math operation then
>>>>>>>>it's the math precision.
>>>>>>>
>>>>>>>Not necessarily so.
>>>>>>
>>>>>>When not?
>>>>>
>>>>>How many bits does a math processor need to handle for it to be able
>>>>>to deal with the Encyclopaedia Brittanica?
>>>>
>>>>What "math processor"? "Deal with" in what way?
>>>>
>>>>Your question makes a couple of incorrect assumptions.
>>>>1) That's there is a "math processor" that is different from the CPU.
>>>>2) That the processing needs to be related to a "math processor".
>>>
>>>Jeez! You must be young! Smile
>>>
>>>Don't you remember when you were able to buy maths coprocessors to
>>>speed up up your PC? As you say, it is now built into the CPU but it
>>>is still there.
>>
>>Now try and catch up to the 21st century.
>>
>>A "math processor" is only some silicon to do the same calculations
>>that can be done in software except faster. Your insistence on
>>treating it like some special component is ... outdated.
>>
>>>See http://en.wikipedia.org/wiki/Intel_8087
>>>
>>>http://en.wikipedia.org/wiki/Motorola_68881
>>
>>Ancient history.
>
>Its still a maths coprocessor, even when you build it into the same
>silicon as the CPU.

And even when the coprocessor was absent the computer could do the
exact same calculations using software.

--
Ray Fischer
rfischer RemoveThis @sonic.net
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J. Clarke

External


Since: Mar 04, 2007
Posts: 140



(Msg. 124) Posted: Wed Nov 19, 2008 6:37 am
Post subject: Re: Which free software could acquire 48 bits color depth pictures from a scanner ? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Ray Fischer wrote:
> Eric Stevens wrote:
>> On 18 Nov 2008 06:32:23 GMT, rfischer.RemoveThis@sonic.net (Ray Fischer)
>> wrote:
>>
>>> Eric Stevens wrote:
>>>> On 17 Nov 2008 09:47:17 GMT, rfischer.RemoveThis@sonic.net (Ray Fischer)
>>>> wrote:
>>>>
>>>>> Eric Stevens wrote:
>>>>>> rfischer.RemoveThis@sonic.net (Ray Fischer) wrote:
>>>>>>> Eric Stevens wrote:
>>>>>>>> rfischer.RemoveThis@sonic.net (Ray Fischer) wrote:
>>>>>>>>> Floyd L. Davidson wrote:
>>>>>
>>>>>>>>>> Regardless, PS can work with images in 8, 16 or 32 bit
>>>>>>>>>> per channel *color*. That is not the math precision.
>>>>>>>>>
>>>>>>>>> If there's 32-bits to be processed with a math operation
>>>>>>>>> then
>>>>>>>>> it's the math precision.
>>>>>>>>
>>>>>>>> Not necessarily so.
>>>>>>>
>>>>>>> When not?
>>>>>>
>>>>>> How many bits does a math processor need to handle for it to be
>>>>>> able to deal with the Encyclopaedia Brittanica?
>>>>>
>>>>> What "math processor"? "Deal with" in what way?
>>>>>
>>>>> Your question makes a couple of incorrect assumptions.
>>>>> 1) That's there is a "math processor" that is different from the
>>>>> CPU. 2) That the processing needs to be related to a "math
>>>>> processor".
>>>>
>>>> Jeez! You must be young! Smile
>>>>
>>>> Don't you remember when you were able to buy maths coprocessors
>>>> to
>>>> speed up up your PC? As you say, it is now built into the CPU but
>>>> it is still there.
>>>
>>> Now try and catch up to the 21st century.
>>>
>>> A "math processor" is only some silicon to do the same
>>> calculations
>>> that can be done in software except faster. Your insistence on
>>> treating it like some special component is ... outdated.
>>>
>>>> See http://en.wikipedia.org/wiki/Intel_8087
>>>>
>>>> http://en.wikipedia.org/wiki/Motorola_68881
>>>
>>> Ancient history.
>>
>> Its still a maths coprocessor, even when you build it into the same
>> silicon as the CPU.
>
> And even when the coprocessor was absent the computer could do the
> exact same calculations using software.

If you lived long enough.

--
--
--John
to email, dial "usenet" and validate
(was jclarke at eye bee em dot net)
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Steve

External


Since: Jan 01, 2008
Posts: 28



(Msg. 125) Posted: Wed Nov 19, 2008 9:27 am
Post subject: Re: Which free software could acquire 48 bits color depth pictures from a scanner ? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 19 Nov 2008 06:16:03 GMT, rfischer.DeleteThis@sonic.net (Ray Fischer) wrote:

>The Apple //e, with its 8-bit 6502 processor clocked at 1MHz only had
>instructions for adding eight bits. No mulitply, no floating point, no
>divide, of ANY size. No 32-bit math instructions.
>
>But algorithms can be expressed in software even easier than they can
>be expressed in hardware, and so Pascal supported 32-bit integer math
>as well as floating point math on that 6502. It just wasn't very
>fast.

Ah, the 6502. I still have my Synertek SYM-1 that started life as a
simple SBC with only 1k ram, no high level language or even an
assembler. You had to enter machine code in with the hard to use
on-board keyboard and see it with a 6 digit LED display. I used
KIM-1's at work so I figured I'd get a SYM-1 at home to play with.

I added some code to display a single line of 32 characters of text on
an oscilloscope. Added 16k RAM by stacking the 2114 chips on top of
each other in each socket, soldering all the leads together except for
the CS, which I ran to the address decoder using wire wrap wire
because there were no leads on the board.

Added a basic interpreter and an assembler in ROM. Added an RS-232
terminal so I could use a proper keyboard and monitor. Added floppy
drives so I didn't have to store my programs on casette tape anymore,
and the FORTH programming language to control the floppy drives and do
some more interesting programming than basic. With a terminal, basic,
FORTH, it became a very useful little system.

It's up in the attic in a box along with a couple of Apple ][+'s, and
even some of the old Franklin clones of the Apples and one clone of
the Apple ][+ that I just bought the bare circuit board for and
populated myself.

Man, those were the fun days before I moved on to the Z80 in the
Northstar Horizon that's also still around somewhere.

Steve
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Steve

External


Since: Jan 01, 2008
Posts: 28



(Msg. 126) Posted: Wed Nov 19, 2008 9:27 am
Post subject: Re: Which free software could acquire 48 bits color depth pictures from a scanner ? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On 19 Nov 2008 06:20:03 GMT, rfischer.RemoveThis@sonic.net (Ray Fischer) wrote:

>Steve wrote:
>>
>>On 18 Nov 2008 05:30:16 GMT, rfischer.RemoveThis@sonic.net (Ray Fischer) wrote:
>>
>>>Steve wrote:
>>>> rfischer.RemoveThis@sonic.net (Ray Fischer) wrote:
>>>>>Steve wrote:
>>>
>>>>>> It has 8 bits of exponent and 1 bit of sign. You can infer all
>>>>>>the bits you want but if they can't be "flipped" in a calculation then
>>>>>>they are not useful if you want to represent the full range of
>>>>>>available numbers.
>>>>>
>>>>>But IEEE floating point doesn't do the math in just 23 bits. It
>>>>>actually does it at least 26 bits and then normalizes and rounds to
>>>>>24 bits. The leading 1-bit is dropped and the remaining 23 bits of
>>>>>fraction are stored in the result.
>>>>
>>>>That depends on the implementation.
>>>
>>>IEEE floating point defines a standard implementation.
>>>
>>>> For instance, a PowerPC with an
>>>>Altivec may do FP math different than an Intel Xeon which may be
>>>>different than an old 80x86 with a math coprocessor which may be
>>>>different than....
>>>
>>>If it's IEEE floating point then the rounding is done a standard way.
>>>Most hardware these days sticks pretty close to the standard.
>>
>>And yet different machines give different results even with the same
>>code compiled on the same version of a compiler.
>
>I know why.
>
>Do you?

Absolutely.

Steve
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Pat

External


Since: Apr 25, 2007
Posts: 43



(Msg. 127) Posted: Wed Nov 19, 2008 12:33 pm
Post subject: Re: Which free software could acquire 48 bits color depth pictures [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

On Nov 18, 2:30 pm, Guilbert STABILO
wrote:
> On 16 nov, 18:21, nospam wrote:
>
> > try the 30 day free trial of adobe photoshop cs4
>
> Thanks, I am going to have a look. Anyway, I know I am not going to buy
> (I do not have enough money) and it my scan jobs will take me more than
> 30 days.
>
> On 16 nov, 21:05, nospam wrote:
>
> > photoshop uses 32 bit math internally (or 64 bit in cs4) when making
>
> calculations on an 8 bit per channel image.
>
> OK the pictures are displayed using the 8 bits color depth and the
> calculation are made with a 32 or 64 bits depth definition. That's what I
> am looking for : I want to process my pictures without destroying too
> much information.
>
> On 16 nov, 18:36, mark raif wrote:
>
> > While not free, it's relatively inexpensive. Photoline
> > Photoline is atwww.pl32.net
>
> Thanks, I have a look too but I prefer free or better free & open-source
> graphical applications.
>
> On 16 nov, 20:57, "HEMI-Powered" wrote:
>
>  > Just curious as to why you think you need it. I obviously have not
>  > seen your negs but I'd be surprised if any "old films" have nearly
>  > enough dynamic range to begin to exceed 16.7 million color
>  > capability. Besides which, isn't 48 bit color - 16 bits/channel,
>  > along the lines of 4 bits of noise, maybe more?
>
>  I recognize that I did not think of it (low picture dynamic range).
>  The reason why I am looking for 16 bits is the following one : I changed
> the colour curves and noticed that many color levels were destroyed by
> the curve change. I was told that a 16 bits depth encoding would allow to
> apply successive image processings without destroying too much
> information.
>
>  On 16 nov, 22:11, fl....TakeThisOut@apaflo.com (Floyd L. Davidson) wrote:
>
>  > Which may or may not actually make any difference to you!
>  > Unless you are going to make large changes using curves or levels
>
>  You said it, I have major changes to apply to my pictures (using
> curves).
>
>  > If you want to do major color correction or large gamma adjustments,
> then it will.
>
>  Exactly.
>
>  > I typically use /Cinepaint/
>
>  Thanks for the soft name.
>
>  > However, while GEGL can handle 16-bit depth images, the rest of GIMP,
> including the internal image format, is still restricted to using 8-bit
> depth images.
>
>  OK so GIMP will not help me because I suppose that the scanned pictures
> will be transfered in 8 bits (so the 16 bits color depth will be
> destroyed).
>
>  > The 2.7 development thread to date has shown nothing yet going in that
> direction, so while it might happen before 2.8 is released it isn't yet
> obvious.
>
>  I read that GIMP 3.0 would handle at least 16 bits pictures (I even read
> 32 bits but I am not sure I understood correctly).
>
>  On 17 nov, 05:56, Paul Furman wrote:
>
>  > Are you sure it really matters? Is this some scientific project or
> ordinary pictorial photography? For normal photography, you'd have to be
> doing some huge changes to the image for this to make any difference like
> fixing wildly underexposed shots.
>
>  Depending on the pictures (old films), perhaps I will have to do huge
> change so first I want to scan them with the maximum color depth then
> process them later. Moreover, I do not own the films so I have a limited
> time for scanning.
>
> On 17 nov, 13:41, bugbear wrote:
>
> > Cinepaint
> >http://www.cinepaint.org/
>
> You are the second person talking about Cinepaint so it seems to be a
> good software Smile
> I went on the Web site and only saw the source code downloads (I am using
> Windows XP).
> I suppose I will have to build it (no problem, I am a software engineer
> Wink). Anyway, I am going to Google for it because I am sure somebody
> already did the Windows build.
>
> Thanks everybody for all your useful & interesting comments.

IIRC, every scanner I've ever bought had some stupid editing software
with it. Check your CD collection. Seems like the OEM software would
handle your scanner.
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Ray Fischer

External


Since: Dec 21, 2005
Posts: 448



(Msg. 128) Posted: Wed Nov 19, 2008 2:26 pm
Post subject: Re: Which free software could acquire 48 bits color depth pictures from a scanner ? [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Steve wrote:
>
>On 19 Nov 2008 06:20:03 GMT, rfischer.DeleteThis@sonic.net (Ray Fischer) wrote:
>
>>Steve wrote:
>>>
>>>On 18 Nov 2008 05:30:16 GMT, rfischer.DeleteThis@sonic.net (Ray Fischer) wrote:
>>>
>>>>Steve wrote:
>>>>> rfischer.DeleteThis@sonic.net (Ray Fischer) wrote:
>>>>>>Steve wrote:
>>>>
>>>>>>> It has 8 bits of exponent and 1 bit of sign. You can infer all
>>>>>>>the bits you want but if they can't be "flipped" in a calculation then
>>>>>>>they are not useful if you want to represent the full range of
>>>>>>>available numbers.
>>>>>>
>>>>>>But IEEE floating point doesn't do the math in just 23 bits. It
>>>>>>actually does it at least 26 bits and then normalizes and rounds to
>>>>>>24 bits. The leading 1-bit is dropped and the remaining 23 bits of
>>>>>>fraction are stored in the result.
>>>>>
>>>>>That depends on the implementation.
>>>>
>>>>IEEE floating point defines a standard implementation.
>>>>
>>>>> For instance, a PowerPC with an
>>>>>Altivec may do FP math different than an Intel Xeon which may be
>>>>>different than an old 80x86 with a math coprocessor which may be
>>>>>different than....
>>>>
>>>>If it's IEEE floating point then the rounding is done a standard way.
>>>>Most hardware these days sticks pretty close to the standard.
>>>
>>>And yet different machines give different results even with the same
>>>code compiled on the same version of a compiler.
>>
>>I know why.
>>
>>Do you?
>
>Absolutely.

Not.

--
Ray Fischer
rfischer.DeleteThis@sonic.net
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Paul Furman

External


Since: Mar 18, 2006
Posts: 466



(Msg. 129) Posted: Wed Nov 19, 2008 4:36 pm
Post subject: Re: Which free software could acquire 48 bits color depth pictures [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Guilbert STABILO wrote:
>
> On 16 nov, 20:57, "HEMI-Powered" wrote:
>
> > Just curious as to why you think you need it. I obviously have not
> > seen your negs but I'd be surprised if any "old films" have nearly
> > enough dynamic range to begin to exceed 16.7 million color
> > capability. Besides which, isn't 48 bit color - 16 bits/channel,
> > along the lines of 4 bits of noise, maybe more?
>
> I recognize that I did not think of it (low picture dynamic range).
> The reason why I am looking for 16 bits is the following one : I changed
> the colour curves and noticed that many color levels were destroyed by
> the curve change. I was told that a 16 bits depth encoding would allow to
> apply successive image processings without destroying too much
> information.

A possible solution to this problem might be working in LAB mode where
brightness changes do not effect colors. In photoshop I work around this
by setting adjustment layers to luminosity (brightness) only, otherwise
if you increase contrast, you also increase saturation. A simpler
workaround is to just tweak saturation afterwards.


> On 17 nov, 05:56, Paul Furman wrote:
>
> > Are you sure it really matters? Is this some scientific project or
> ordinary pictorial photography? For normal photography, you'd have to be
> doing some huge changes to the image for this to make any difference like
> fixing wildly underexposed shots.
>
> Depending on the pictures (old films), perhaps I will have to do huge
> change so first I want to scan them with the maximum color depth then
> process them later. Moreover, I do not own the films so I have a limited
> time for scanning.

Look into scanning into AdobeRGB or ProPhotoRGB color space also. This
can help with very saturated colors. Many programs do not accommodate
color management, I only know it from photoshop. This angle is mostly
only meaningful if you have intensely saturated colors and a printer
with a color gamut large enough to display them, which better inkjets
can do but it also is sort of like a larger bit depth in that there are
more steps between each tone so less opportunity for posterizing problems.

--
Paul Furman
www.edgehill.net
www.baynatives.com

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bugbear

External


Since: Aug 31, 2005
Posts: 408



(Msg. 130) Posted: Mon Dec 01, 2008 10:25 am
Post subject: Re: Which free software could acquire 48 bits color depth pictures [Login to view extended thread Info.]
Archived from groups: per prev. post (more info?)

Guilbert STABILO wrote:
> bugbear écrivait
>
>
>>>> Cinepaint
>>>>
>>>> http://www.cinepaint.org/
>>> Ah... that makes sense for b&w I guess...
>>>
>>> "Top Reasons to Use CinePaint
>
> I got the CinePaint 0.16 Windows build from SourceForge just here:
>
> http://sourceforge.net/project/showfiles.php?group_id=57007
>
> ... but it seems that it does not recognize my Canon CS5200F scanner
> whereas GIMP does. When I ask it to display the input devices, CinePaint
> says "No input device". I suppose there is a more recent version of the
> sofware. I going to dig further !

Just use XSane standalone, then.

BugBear
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