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Since: Oct 11, 2005 Posts: 686
|
(Msg. 196) Posted: Mon Nov 20, 2006 12:36 pm
Post subject: Re: Megapixel vs. Zoom [Login to view extended thread Info.] Archived from groups: rec>photo>digital (more info?)
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"Randy Berbaum" <rberbaum RemoveThis @bluestem.prairienet.org> wrote in message
news:ejrfbs$kv1$1@wildfire.prairienet.org...
> Neil Harrington <not RemoveThis @home.today> wrote:
>
> : "Mueen Nawaz" <m.nawaz RemoveThis @ieee.org> wrote in message
>
> : > I meant if you're looking at it on the screen at 100% size (1:1 zoom).
>
> : I'm afraid I still don't get your meaning, unless you mean for example
> that
> : an object 10 inches high in the real world would be 10 inches high on
> the
> : monitor. But if that's what you mean I don't see how it has any bearing
> on
> : this.
>
> I think he ie refering to a relationship of one screen pixel representing
> one pixel from the image data. When using the various PS products this is
> called a 100% zoom or "actual pixels".
As mentioned, I have seen "100% zoom" used to mean that, but that wasn't my
impression from what he wrote. I think "actual pixels" is the more
descriptive term. I don't use PS so wasn't aware that they used "100% zoom"
in that way. Perhaps that's where the usage comes from.
> The size on the screen has nothing
> to do with the size of the object in real life, or even on the resulting
> print. Such a RL to screen relationship would be nearly meaningless since
> the size of the screen and the resolution of the screen will determine the
> screen dimension of an object of a specific dimensions in pixels.
Right.
> And when
> you include the relationship of RL object to pixel dimension with a
> particular lens length and sensor resolution the number of variables can
> be daunting. And this becomes even more crazy when you throw in the
> relationship of screen size to print size. Different screen
> resolutions/zoom sizes translated through the print driver and printer to
> some highly variable choices of print dimensions compounds the problem.
> True, if you have all the variables and math it should be easy to predict
> RL to Screen to print dimension relationships, but there is very little
> need (short of a CSI investigation trying to measure the length of a
> weapon from a fuzzy photo) for most of us to worry about or care about
> such equations.
>
> If I am displaying an image at 300% so I can do some very fine editing, I
> will not expect the image to be perfectly sharp. I expect that the image
> to look as if it is made up of individual squares. On the other hand if my
> image shows strong pixelation when it is being displayed at 50% resolution
> I know there is a problem either with the display program/device or with
> the image data.
You're using these percentages in a sense consistent with "100%" meaning
nothing more or less than "all the original image pixels," correct? So your
"50% resolution" would mean what, one pixel on screen for every two pixels
*linearly* in the original image?
>
> : The other issue is how you're looking at the final image. As you
> indicate,
> : an 8x10 print is likely to look much better than the same image on a
> : computer screen. That's chiefly because you can actually get *all* the
> : pixels in the image on an 8x10 print, but you can't on a computer
> screen.
> : With a typical 17" or 19" LCD monitor, the maximum resolution is
> : 1280x1024 -- which is only 1.3 megapixels. Even a monitor that will do
> : 1600x1200 is only putting 2 Mp on the screen. So with a 6, 8 or 10Mp
> camera
> : we're going to be throwing away a lot of those pixels as long as we're
> : viewing the image on a computer screen, regardless of the camera's
> sensor
> : size, and there's not much we can do about it. That's really a monitor
> : issue, not a camera issue.
>
> True,as far as you go. But since an image can be displayed much larger
> than the size of the screen, a 10mp displayed at a 1 screen pixel=1 image
> pixel shown on a 1.3 mp screen will still work. The screen will just be a
> small window onto the much larger image that can be shifted around the
> image to reveal different parts of the image.
Sure. That is in fact exactly how I look at some of the images published on
the Web from different cameras/lenses, when the page allows such viewing.
Looking at the full image that's been made to fit the screen is practically
meaningless for purposes of comparison, so much information having been
thrown away.
> Display on a screen is not
> limited to an image that can be shown on the screen all at once. But a
> single dot on the screen will be much larger in RL physical dimensions
> that a single dot on the print. If a print was made at the same resolution
> at the same physical dimensions as the screen very few of us would count
> it acceptable. What looks good and is acceptable on a screen is nowhere
> near good enough for a print.
>
> How many of us would look at a printed image that has just over 1000 lines
> of resolution in a print 2 feet tall and call it sharp and clear (an
> equivalent of about 41 dpi). But if you get a medium sized HD Plasma
> Screen with a 2' tall picture people will be OOoo'ing and wow'ing at how
> sharp and spectacular the image is.
Sure. Mostly because of the usual difference in the viewing distance.
Neil >> Stay informed about: Megapixel vs. Zoom |
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External

Since: Oct 11, 2005 Posts: 686
|
(Msg. 197) Posted: Mon Nov 20, 2006 12:36 pm
Post subject: Re: Megapixel vs. Zoom [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Randy Berbaum" <rberbaum DeleteThis @bluestem.prairienet.org> wrote in message
news:ejrfbs$kv1$1@wildfire.prairienet.org...
> Neil Harrington <not DeleteThis @home.today> wrote:
>
> : "Mueen Nawaz" <m.nawaz DeleteThis @ieee.org> wrote in message
>
> : > I meant if you're looking at it on the screen at 100% size (1:1 zoom).
>
> : I'm afraid I still don't get your meaning, unless you mean for example
> that
> : an object 10 inches high in the real world would be 10 inches high on
> the
> : monitor. But if that's what you mean I don't see how it has any bearing
> on
> : this.
>
> I think he ie refering to a relationship of one screen pixel representing
> one pixel from the image data. When using the various PS products this is
> called a 100% zoom or "actual pixels".
As mentioned, I have seen "100% zoom" used to mean that, but that wasn't my
impression from what he wrote. I think "actual pixels" is the more
descriptive term. I don't use PS so wasn't aware that they used "100% zoom"
in that way. Perhaps that's where the usage comes from.
> The size on the screen has nothing
> to do with the size of the object in real life, or even on the resulting
> print. Such a RL to screen relationship would be nearly meaningless since
> the size of the screen and the resolution of the screen will determine the
> screen dimension of an object of a specific dimensions in pixels.
Right.
> And when
> you include the relationship of RL object to pixel dimension with a
> particular lens length and sensor resolution the number of variables can
> be daunting. And this becomes even more crazy when you throw in the
> relationship of screen size to print size. Different screen
> resolutions/zoom sizes translated through the print driver and printer to
> some highly variable choices of print dimensions compounds the problem.
> True, if you have all the variables and math it should be easy to predict
> RL to Screen to print dimension relationships, but there is very little
> need (short of a CSI investigation trying to measure the length of a
> weapon from a fuzzy photo) for most of us to worry about or care about
> such equations.
>
> If I am displaying an image at 300% so I can do some very fine editing, I
> will not expect the image to be perfectly sharp. I expect that the image
> to look as if it is made up of individual squares. On the other hand if my
> image shows strong pixelation when it is being displayed at 50% resolution
> I know there is a problem either with the display program/device or with
> the image data.
You're using these percentages in a sense consistent with "100%" meaning
nothing more or less than "all the original image pixels," correct? So your
"50% resolution" would mean what, one pixel on screen for every two pixels
*linearly* in the original image?
>
> : The other issue is how you're looking at the final image. As you
> indicate,
> : an 8x10 print is likely to look much better than the same image on a
> : computer screen. That's chiefly because you can actually get *all* the
> : pixels in the image on an 8x10 print, but you can't on a computer
> screen.
> : With a typical 17" or 19" LCD monitor, the maximum resolution is
> : 1280x1024 -- which is only 1.3 megapixels. Even a monitor that will do
> : 1600x1200 is only putting 2 Mp on the screen. So with a 6, 8 or 10Mp
> camera
> : we're going to be throwing away a lot of those pixels as long as we're
> : viewing the image on a computer screen, regardless of the camera's
> sensor
> : size, and there's not much we can do about it. That's really a monitor
> : issue, not a camera issue.
>
> True,as far as you go. But since an image can be displayed much larger
> than the size of the screen, a 10mp displayed at a 1 screen pixel=1 image
> pixel shown on a 1.3 mp screen will still work. The screen will just be a
> small window onto the much larger image that can be shifted around the
> image to reveal different parts of the image.
Sure. That is in fact exactly how I look at some of the images published on
the Web from different cameras/lenses, when the page allows such viewing.
Looking at the full image that's been made to fit the screen is practically
meaningless for purposes of comparison, so much information having been
thrown away.
> Display on a screen is not
> limited to an image that can be shown on the screen all at once. But a
> single dot on the screen will be much larger in RL physical dimensions
> that a single dot on the print. If a print was made at the same resolution
> at the same physical dimensions as the screen very few of us would count
> it acceptable. What looks good and is acceptable on a screen is nowhere
> near good enough for a print.
>
> How many of us would look at a printed image that has just over 1000 lines
> of resolution in a print 2 feet tall and call it sharp and clear (an
> equivalent of about 41 dpi). But if you get a medium sized HD Plasma
> Screen with a 2' tall picture people will be OOoo'ing and wow'ing at how
> sharp and spectacular the image is.
Sure. Mostly because of the usual difference in the viewing distance.
Neil >> Stay informed about: Megapixel vs. Zoom |
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| Back to top |
|
 |  |
External

Since: Oct 11, 2005 Posts: 686
|
(Msg. 198) Posted: Mon Nov 20, 2006 12:36 pm
Post subject: Re: Megapixel vs. Zoom [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Randy Berbaum" <rberbaum.TakeThisOut@bluestem.prairienet.org> wrote in message
news:ejrfbs$kv1$1@wildfire.prairienet.org...
> Neil Harrington <not.TakeThisOut@home.today> wrote:
>
> : "Mueen Nawaz" <m.nawaz.TakeThisOut@ieee.org> wrote in message
>
> : > I meant if you're looking at it on the screen at 100% size (1:1 zoom).
>
> : I'm afraid I still don't get your meaning, unless you mean for example
> that
> : an object 10 inches high in the real world would be 10 inches high on
> the
> : monitor. But if that's what you mean I don't see how it has any bearing
> on
> : this.
>
> I think he ie refering to a relationship of one screen pixel representing
> one pixel from the image data. When using the various PS products this is
> called a 100% zoom or "actual pixels".
As mentioned, I have seen "100% zoom" used to mean that, but that wasn't my
impression from what he wrote. I think "actual pixels" is the more
descriptive term. I don't use PS so wasn't aware that they used "100% zoom"
in that way. Perhaps that's where the usage comes from.
> The size on the screen has nothing
> to do with the size of the object in real life, or even on the resulting
> print. Such a RL to screen relationship would be nearly meaningless since
> the size of the screen and the resolution of the screen will determine the
> screen dimension of an object of a specific dimensions in pixels.
Right.
> And when
> you include the relationship of RL object to pixel dimension with a
> particular lens length and sensor resolution the number of variables can
> be daunting. And this becomes even more crazy when you throw in the
> relationship of screen size to print size. Different screen
> resolutions/zoom sizes translated through the print driver and printer to
> some highly variable choices of print dimensions compounds the problem.
> True, if you have all the variables and math it should be easy to predict
> RL to Screen to print dimension relationships, but there is very little
> need (short of a CSI investigation trying to measure the length of a
> weapon from a fuzzy photo) for most of us to worry about or care about
> such equations.
>
> If I am displaying an image at 300% so I can do some very fine editing, I
> will not expect the image to be perfectly sharp. I expect that the image
> to look as if it is made up of individual squares. On the other hand if my
> image shows strong pixelation when it is being displayed at 50% resolution
> I know there is a problem either with the display program/device or with
> the image data.
You're using these percentages in a sense consistent with "100%" meaning
nothing more or less than "all the original image pixels," correct? So your
"50% resolution" would mean what, one pixel on screen for every two pixels
*linearly* in the original image?
>
> : The other issue is how you're looking at the final image. As you
> indicate,
> : an 8x10 print is likely to look much better than the same image on a
> : computer screen. That's chiefly because you can actually get *all* the
> : pixels in the image on an 8x10 print, but you can't on a computer
> screen.
> : With a typical 17" or 19" LCD monitor, the maximum resolution is
> : 1280x1024 -- which is only 1.3 megapixels. Even a monitor that will do
> : 1600x1200 is only putting 2 Mp on the screen. So with a 6, 8 or 10Mp
> camera
> : we're going to be throwing away a lot of those pixels as long as we're
> : viewing the image on a computer screen, regardless of the camera's
> sensor
> : size, and there's not much we can do about it. That's really a monitor
> : issue, not a camera issue.
>
> True,as far as you go. But since an image can be displayed much larger
> than the size of the screen, a 10mp displayed at a 1 screen pixel=1 image
> pixel shown on a 1.3 mp screen will still work. The screen will just be a
> small window onto the much larger image that can be shifted around the
> image to reveal different parts of the image.
Sure. That is in fact exactly how I look at some of the images published on
the Web from different cameras/lenses, when the page allows such viewing.
Looking at the full image that's been made to fit the screen is practically
meaningless for purposes of comparison, so much information having been
thrown away.
> Display on a screen is not
> limited to an image that can be shown on the screen all at once. But a
> single dot on the screen will be much larger in RL physical dimensions
> that a single dot on the print. If a print was made at the same resolution
> at the same physical dimensions as the screen very few of us would count
> it acceptable. What looks good and is acceptable on a screen is nowhere
> near good enough for a print.
>
> How many of us would look at a printed image that has just over 1000 lines
> of resolution in a print 2 feet tall and call it sharp and clear (an
> equivalent of about 41 dpi). But if you get a medium sized HD Plasma
> Screen with a 2' tall picture people will be OOoo'ing and wow'ing at how
> sharp and spectacular the image is.
Sure. Mostly because of the usual difference in the viewing distance.
Neil >> Stay informed about: Megapixel vs. Zoom |
|
| Back to top |
|
 |  |
External

Since: Oct 11, 2005 Posts: 686
|
(Msg. 199) Posted: Mon Nov 20, 2006 12:36 pm
Post subject: Re: Megapixel vs. Zoom [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Randy Berbaum" <rberbaum.RemoveThis@bluestem.prairienet.org> wrote in message
news:ejrfbs$kv1$1@wildfire.prairienet.org...
> Neil Harrington <not.RemoveThis@home.today> wrote:
>
> : "Mueen Nawaz" <m.nawaz.RemoveThis@ieee.org> wrote in message
>
> : > I meant if you're looking at it on the screen at 100% size (1:1 zoom).
>
> : I'm afraid I still don't get your meaning, unless you mean for example
> that
> : an object 10 inches high in the real world would be 10 inches high on
> the
> : monitor. But if that's what you mean I don't see how it has any bearing
> on
> : this.
>
> I think he ie refering to a relationship of one screen pixel representing
> one pixel from the image data. When using the various PS products this is
> called a 100% zoom or "actual pixels".
As mentioned, I have seen "100% zoom" used to mean that, but that wasn't my
impression from what he wrote. I think "actual pixels" is the more
descriptive term. I don't use PS so wasn't aware that they used "100% zoom"
in that way. Perhaps that's where the usage comes from.
> The size on the screen has nothing
> to do with the size of the object in real life, or even on the resulting
> print. Such a RL to screen relationship would be nearly meaningless since
> the size of the screen and the resolution of the screen will determine the
> screen dimension of an object of a specific dimensions in pixels.
Right.
> And when
> you include the relationship of RL object to pixel dimension with a
> particular lens length and sensor resolution the number of variables can
> be daunting. And this becomes even more crazy when you throw in the
> relationship of screen size to print size. Different screen
> resolutions/zoom sizes translated through the print driver and printer to
> some highly variable choices of print dimensions compounds the problem.
> True, if you have all the variables and math it should be easy to predict
> RL to Screen to print dimension relationships, but there is very little
> need (short of a CSI investigation trying to measure the length of a
> weapon from a fuzzy photo) for most of us to worry about or care about
> such equations.
>
> If I am displaying an image at 300% so I can do some very fine editing, I
> will not expect the image to be perfectly sharp. I expect that the image
> to look as if it is made up of individual squares. On the other hand if my
> image shows strong pixelation when it is being displayed at 50% resolution
> I know there is a problem either with the display program/device or with
> the image data.
You're using these percentages in a sense consistent with "100%" meaning
nothing more or less than "all the original image pixels," correct? So your
"50% resolution" would mean what, one pixel on screen for every two pixels
*linearly* in the original image?
>
> : The other issue is how you're looking at the final image. As you
> indicate,
> : an 8x10 print is likely to look much better than the same image on a
> : computer screen. That's chiefly because you can actually get *all* the
> : pixels in the image on an 8x10 print, but you can't on a computer
> screen.
> : With a typical 17" or 19" LCD monitor, the maximum resolution is
> : 1280x1024 -- which is only 1.3 megapixels. Even a monitor that will do
> : 1600x1200 is only putting 2 Mp on the screen. So with a 6, 8 or 10Mp
> camera
> : we're going to be throwing away a lot of those pixels as long as we're
> : viewing the image on a computer screen, regardless of the camera's
> sensor
> : size, and there's not much we can do about it. That's really a monitor
> : issue, not a camera issue.
>
> True,as far as you go. But since an image can be displayed much larger
> than the size of the screen, a 10mp displayed at a 1 screen pixel=1 image
> pixel shown on a 1.3 mp screen will still work. The screen will just be a
> small window onto the much larger image that can be shifted around the
> image to reveal different parts of the image.
Sure. That is in fact exactly how I look at some of the images published on
the Web from different cameras/lenses, when the page allows such viewing.
Looking at the full image that's been made to fit the screen is practically
meaningless for purposes of comparison, so much information having been
thrown away.
> Display on a screen is not
> limited to an image that can be shown on the screen all at once. But a
> single dot on the screen will be much larger in RL physical dimensions
> that a single dot on the print. If a print was made at the same resolution
> at the same physical dimensions as the screen very few of us would count
> it acceptable. What looks good and is acceptable on a screen is nowhere
> near good enough for a print.
>
> How many of us would look at a printed image that has just over 1000 lines
> of resolution in a print 2 feet tall and call it sharp and clear (an
> equivalent of about 41 dpi). But if you get a medium sized HD Plasma
> Screen with a 2' tall picture people will be OOoo'ing and wow'ing at how
> sharp and spectacular the image is.
Sure. Mostly because of the usual difference in the viewing distance.
Neil >> Stay informed about: Megapixel vs. Zoom |
|
| Back to top |
|
 |  |
External

Since: Nov 01, 2005 Posts: 329
|
(Msg. 200) Posted: Tue Nov 21, 2006 7:36 pm
Post subject: Re: Megapixel vs. Zoom [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Mueen Nawaz" <m.nawaz.DeleteThis@ieee.org> wrote in message
news:R4CdnewEAazy1sDYnZ2dnUVZ_uSdnZ2d@insightbb.com...
SNIP
> The real question here is that for a typical P&S lens and sensor, is
> that limit reached by 10 MP (making having that many MP's
> pointless)?
Small P&S camera's have small (diameter) lenses, and they are
relatively easier to correct. That will result in very high lens
resolutions. Small sensels on the other hand, besides their lower
sensitivity/dynamic range and higher noise, will take a smaller and
more critical sample of the projected image.
The IMHO larger resolution issue is that diffraction from the lens
aperture will cause visible blur, even with lwider aperture ratios.
--
Bart >> Stay informed about: Megapixel vs. Zoom |
|
| Back to top |
|
 |  |
External

Since: Nov 01, 2005 Posts: 329
|
(Msg. 201) Posted: Tue Nov 21, 2006 7:36 pm
Post subject: Re: Megapixel vs. Zoom [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Mueen Nawaz" <m.nawaz.TakeThisOut@ieee.org> wrote in message
news:R4CdnewEAazy1sDYnZ2dnUVZ_uSdnZ2d@insightbb.com...
SNIP
> The real question here is that for a typical P&S lens and sensor, is
> that limit reached by 10 MP (making having that many MP's
> pointless)?
Small P&S camera's have small (diameter) lenses, and they are
relatively easier to correct. That will result in very high lens
resolutions. Small sensels on the other hand, besides their lower
sensitivity/dynamic range and higher noise, will take a smaller and
more critical sample of the projected image.
The IMHO larger resolution issue is that diffraction from the lens
aperture will cause visible blur, even with lwider aperture ratios.
--
Bart >> Stay informed about: Megapixel vs. Zoom |
|
| Back to top |
|
 |  |
External

Since: Nov 01, 2005 Posts: 329
|
(Msg. 202) Posted: Tue Nov 21, 2006 7:36 pm
Post subject: Re: Megapixel vs. Zoom [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Mueen Nawaz" <m.nawaz.DeleteThis@ieee.org> wrote in message
news:R4CdnewEAazy1sDYnZ2dnUVZ_uSdnZ2d@insightbb.com...
SNIP
> The real question here is that for a typical P&S lens and sensor, is
> that limit reached by 10 MP (making having that many MP's
> pointless)?
Small P&S camera's have small (diameter) lenses, and they are
relatively easier to correct. That will result in very high lens
resolutions. Small sensels on the other hand, besides their lower
sensitivity/dynamic range and higher noise, will take a smaller and
more critical sample of the projected image.
The IMHO larger resolution issue is that diffraction from the lens
aperture will cause visible blur, even with lwider aperture ratios.
--
Bart >> Stay informed about: Megapixel vs. Zoom |
|
| Back to top |
|
 |  |
External

Since: Nov 01, 2005 Posts: 329
|
(Msg. 203) Posted: Tue Nov 21, 2006 7:36 pm
Post subject: Re: Megapixel vs. Zoom [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Mueen Nawaz" <m.nawaz RemoveThis @ieee.org> wrote in message
news:R4CdnewEAazy1sDYnZ2dnUVZ_uSdnZ2d@insightbb.com...
SNIP
> The real question here is that for a typical P&S lens and sensor, is
> that limit reached by 10 MP (making having that many MP's
> pointless)?
Small P&S camera's have small (diameter) lenses, and they are
relatively easier to correct. That will result in very high lens
resolutions. Small sensels on the other hand, besides their lower
sensitivity/dynamic range and higher noise, will take a smaller and
more critical sample of the projected image.
The IMHO larger resolution issue is that diffraction from the lens
aperture will cause visible blur, even with lwider aperture ratios.
--
Bart >> Stay informed about: Megapixel vs. Zoom |
|
| Back to top |
|
 |  |
External

Since: Nov 01, 2005 Posts: 329
|
(Msg. 204) Posted: Tue Nov 21, 2006 7:36 pm
Post subject: Re: Megapixel vs. Zoom [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Mueen Nawaz" <m.nawaz.RemoveThis@ieee.org> wrote in message
news:R4CdnewEAazy1sDYnZ2dnUVZ_uSdnZ2d@insightbb.com...
SNIP
> The real question here is that for a typical P&S lens and sensor, is
> that limit reached by 10 MP (making having that many MP's
> pointless)?
Small P&S camera's have small (diameter) lenses, and they are
relatively easier to correct. That will result in very high lens
resolutions. Small sensels on the other hand, besides their lower
sensitivity/dynamic range and higher noise, will take a smaller and
more critical sample of the projected image.
The IMHO larger resolution issue is that diffraction from the lens
aperture will cause visible blur, even with lwider aperture ratios.
--
Bart >> Stay informed about: Megapixel vs. Zoom |
|
| Back to top |
|
 |  |
External

Since: Nov 01, 2005 Posts: 329
|
(Msg. 205) Posted: Tue Nov 21, 2006 7:36 pm
Post subject: Re: Megapixel vs. Zoom [Login to view extended thread Info.] Archived from groups: per prev. post (more info?)
|
|
|
"Mueen Nawaz" <m.nawaz DeleteThis @ieee.org> wrote in message
news:R4CdnewEAazy1sDYnZ2dnUVZ_uSdnZ2d@insightbb.com...
SNIP
> The real question here is that for a typical P&S lens and sensor, is
> that limit reached by 10 MP (making having that many MP's
> pointless)?
Small P&S camera's have small (diameter) lenses, and they are
relatively easier to correct. That will result in very high lens
resolutions. Small sensels on the other hand, besides their lower
sensitivity/dynamic range and higher noise, will take a smaller and
more critical sample of the projected image.
The IMHO larger resolution issue is that diffraction from the lens
aperture will cause visible blur, even with lwider aperture ratios.
--
Bart >> Stay informed about: Megapixel vs. Zoom |
|
| Back to top |
|
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| Related Topics: | The Megapixel Race - The manufacturers STILL keep pushing the megapixel count higher and higher. After reading what I'd consider an unfavorable review of yet another 10mp compact camera, I'd say they went beyond the current limits. Perhaps the average camera shopping..
Are 22 megapixel APS-C sensors realistic? - Question for those who are more technically inclined than I am... What is the likelihood that Canon will eventually mass produce APS-C (ie 1.6x crop) sensors that can handle 16 megapixels? 22 megapixels? Or will there come a point where it's no longer...
How much can I zoom? - I am trying to find a formula or table that will enable me to predict how much I can zoom in on a digital photograph until it becomes unviewable. I know this seems vague so an example of what I mean might help. Let's say I have a circuit board that is ...
why only one camera with 15x zoom? - The Samsung Digimax Pro815 is equipped with a 15X optical zoom with a focal length of 28 - 420mm [35mm equivalent]. Looks like it is the only camera with a 15x zoom. Why is that? The Lumix FZ30 has a 12x (35-420mm); a 28 - 420mm would've been nicer. Eve...
Min focus changes with zoom - On my little digital camera I have an optical zoom and I switch off the digital zoom. The camera can autofocus on an object with the lens set to Wide. But if I don't change position and zoom out to the maxiumum Tele lens then it will not focus unless I... |
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